Vocabulary

Vocabulary Workshop, Tools for Comprehension
Grades 1–5

Reading

From Phonics to Reading
Grades K-3

Mathematics

Core Math

Supplemental

Vocabulary

English Language Arts

Grammar & Writing

Reading

Webinars & Blogs

Pattern Blocks
Computer Graphing Tool
Cup, Counters, and Double Pan Balance
Fraction Number Line
Number Line: Multiplication
Number Line: Division
Area Model
Array
Base-Ten Blocks: Place Value
Base-Ten Blocks: Number Sense
Base-Ten Blocks: Division Algorithm
Bundles of Sticks
Money and Decimal Squares
Standard and Nonstandard Measuring Tools

Math games and activities can be an excellent tool to supplement and support math instruction. Using math games in your classroom allows students to practice mathematics in fun but also impactful ways. Students love games because they are engaging and exciting, and teachers love games because they help students practice what they've learned.

Students in Grade 3 will learn about multiplication, division, and practice strategies for multiplication and division within 100. They will also develop an understanding of fractions and know how to analyze two-dimensional shapes using counters, base-ten blocks, coins, decimal squares, measuring tools, pattern blocks, area models, and number lines.

**Example A:** Combine pattern blocks to make a shape. Then, recombine them to make another shape.

For each new shape, have students complete a table to display its properties and write a description in words.

A hexagon is a polygon with 6 sides.

A parallelogram is a quadrilateral with opposite sides that are parallel and equal.

**Example B:** Trace the new shapes on 1/4-inch grid paper and estimate their perimeter and area by counting squares along their sides and squares inside each.

From this example, students should recognize that figures with the same area can have different perimeters. Challenge them to draw other figures with an area of 42 square units that have different perimeters.

**Step 1:** Take a survey.

“*What is your favorite pet?*”

**Step 2:** Collect and organize data.

Students collect survey responses and input data into a table.

**Step 3:** Create a graph.

Students create a picture graph on the computer by dragging one of the four symbols on the top of the screen (hat, soda, hot dog, and popcorn) into the column with the same label. They continue to add symbols to complete the graph.

**Step 4:** Choose an appropriate graph.

Students make a bar graph to view the data in a different way. The computer allows for simultaneously viewing of two different graphs. In this situation, students see a bar graph is more efficient in presenting a larger quantity of data.

There are more options for manipulating and changing the graph on a computer. For example, students may change the scale of the graph by selecting "Scale Maximum" from the graph menu. They may also view other types of graphs by clicking on the small icons at the bottom of the screen.

A veterinarian weighs a cat by putting it in a box on a scale. The box weighs 2 pounds. Students can use a cup and counters to represent the weight of a cat in the box. The cup represents the weight of the cat, which is unknown, and the 2 counters stand for the 2 pounds in the weight of the box.

To show this general situation symbolically, students can write the expression c + 2, using the variable c to stand for the unknown weight of the cat.

The cup can then be used to demonstrate that a variable can have different values. Place different numbers of counters in the cup to represent different weights of cats.

Students who understand how to represent the general situation are ready for a specific situation, such as when the scale reads 10 pounds. Place an empty cup and 2 counters on one side of a double pan balance and 10 counters on the other side.

To show this situation symbolically, students can write the number sentence 10 = c + 2. For the scale to balance, 8 counters must be put in the cup. So, the value of c in the number sentence must be 8.

Students who understand the concept of a variable and a balanced number sentence will be ready for solving equations.

The distance between 0 and 1 on a number line can be divided into fractional parts. The points on that number line can then be named with fractions. The number line below is divided into fourths. It shows how the fractions ^{1}⁄_{4} , ^{2}⁄_{4} , and ^{3}⁄_{4} relate to each other and to 0 and 1. Students can use a single number line to compare fractions with like denominators. Because ^{1}⁄_{4} is to the left of ^{3}⁄_{4} , this number line shows that ^{1}⁄_{4} is less than ^{3}⁄_{4}.

Parallel number lines show that the distance between 0 and 1 can be divided into many different fractional parts. The number lines below are divided into halves and sixths. Stu- dents can use a set of parallel number lines to identify equivalent fractions. Because the distance from 0 to ^{1}⁄_{2} is the same as the distance from 0 to ^{3}⁄_{6} , the number lines show that ^{1}⁄_{2} is equivalent to ^{3}⁄_{6} . The fractions ^{1}⁄_{2} and ^{3}⁄_{6} are names for the same point on the number line.

Parallel number lines can also be used to compare fractions with unlike denominators. This is especially helpful for those students who have difficulty separating the rules for whole numbers from the rules for fractions. These students may think that ^{2}⁄_{3} is less than ^{3}⁄_{6} because 2 is less than 3 and 3 is less than 6. However, the number lines show that the distance from 0 to ^{2}⁄_{3} is greater than the distance from 0 to ^{3}⁄_{6} . So ^{2}⁄_{3} is greater than ^{3}⁄_{6} .

Students who have a firm grasp of the meaning of a fraction as part of a whole and the relationship of fractions to each other have the foundation for computing with fractions and working with decimals, percents, and ratios.

Multiplication

Students who understand how to model multiplication on a number line will be able to use the number line to model the order property of multiplication.

They can also use the number line to find missing factors. To find the missing factor in ? × 3 = 18, count the groups of 3 needed to reach 18.

Division

**Example A:** Share 12 counters equally by putting an equal number of counters in each of 3 groups. How many counters are in each group?

As students repeatedly take 3 counters away from the 12 counters to place 1 counter in each of 3 groups, they can record the subtractions on the number line.

**Example B:** Separate 12 counters into groups of 4. How many groups?

**Example A:** Use partial products.

The grid below shows the area of a 12 by 8 rectangle. It also models how the product of 12 × 8 is the sum of two partial products by demonstrating the application of place-value concepts, basic multiplication facts, and the Distributive Property of Multiplication over Addition.

This leads to the use of the expanded multiplication algorithm.

Students who understand what each partial product represents in this expanded algo- rithm will be able to easily understand that the traditional multiplication algorithm is simply a shortcut.

**Example B:** Decompose a factor.

An area model can also be used to represent a different approach to solving 12 × 8. Here the first factor is broken apart to make two basic facts and the Distributive Property of Multiplication over Addition is applied. This approach is aligned with composing and decomposing numbers.

The array below is an example of how this tool can be used to find a product using known multiplication facts. The product of a new combination, such as 7 × 8, can be found by adding the products of the known facts 5 × 8 = 40 and 2 × 8 = 16.

Students who understand breaking apart arrays to multiply will be better able to use the basic facts they already know to acquire new basic facts. They will also be prepared to understand the use of partial products to multiply greater numbers.

An array can also be used to facilitate students’ understanding of multiplication and division fact families. For a set of numbers such as 2, 4, and 8, you can write four related multiplication and division facts. Make an array with 2 rows of 4, and write a multiplication fact and the related division fact for the array. Then, turn the array and write another pair of multiplication and division facts. Finally, show students the result of putting the two arrays together to show the equations 4 × 4 = 16 and 16 ÷ 4 = 4.

Students who understand how to use arrays to model fact families will be able to easily understand why some sets of numbers, such as 4, 4, and 16, have only one representative array. They will also be prepared to eventually understand the concepts of squares and square roots.

Place Value

The pictorial representation below shows one way to model 138 with base-ten blocks.

By trading a hundred for tens and/or tens for ones, 138 can be modeled in 18 other ways, only two of which are shown below.

To model a number, children should identify the digit in the tens place and lay out that many ten rods. They identify the digit in the ones place and lay out that many ones cubes.

To identify a number represented by a model, children count the number of ten rods to find the digit in the tens place. The number of ones cubes shows the digit in the ones place. Children can also count the total number of ones cubes in the entire model, but this laborious method is time-consuming and ignores the merits of place-value concepts.

Number Sense

**Example A:** Break the second addend into parts.

**Example B:** Break apart both addends to add tens and ones separately.

**Example C:** First add numbers to make a ten.

Decomposing and composing numbers in different ways will help students understand that the addition algorithm is a shortcut for breaking numbers apart using place value, finding partial sums, and applying mental math strategies.

Division Algorithm

Students who grasp this relationship of concrete to abstract will have the foundation to apply the division algorithm to greater whole numbers as well as to rational numbers.

Get ready to subtract. You have enough bundles to subtract 20, but you don’t have enough loose sticks to subtract 7. So, break apart a bundle of sticks.

Now, subtract 20 + 7.

25 are left.

Students who understand how to decompose numbers before subtracting them will be able to easily understand why the subtraction algorithm is a shortcut for breaking numbers apart using place value, and why regrouping is needed in certain cases before subtracting. This may also simplify the case of subtracting with zero(s).

If a decimal square is used to represent 1 dollar, then each column represents 1 dime, and each small square represents 1 penny.

Provide students with a set of three lines drawn on paper such as, 3 ^{5}⁄_{8} inches, 6 ^{1}⁄_{32} inches, and 5 ^{3}⁄_{8} inches long; three types of pasta, such as curly, elbow, and ziti; and an inch and centimeter ruler.

Have students line up pieces of pasta to measure each line and record their measure- ments in a table. Discuss why different types of pasta are nonstandard units of measure.

The same lines can be used to measure to the nearest inch, half inch, and quarter inch. Discuss why an inch is a standard unit of measure. Check that students are aligning the zero end of their rulers with the beginning of each line.

Then, have students measure each line by aligning the 1-or 2-inch mark with the beginning of the line. Have them compare these measurements with the first set of measurements. Discuss how their work on this task was different.